Curtain Call is a new series of articles on Backlog Adventures taking a look at the finales of the most popular shows of the last twenty years. In addition to asking if a finale works as a conclusion to the series, we’ll be looking at the mystique and emotional manipulation that comes along with the concept of a series finale, and if the finale in question ultimately serves the greater good of its show’s legacy. Continue reading
The super secret hidden quest in ‘World of Warcraft’ is an exercise in insanity, patience
There’s a classic cognitive psychological study involving a patient, a button, and a reward. The point of the trial is to leave the patient alone in the room with the button, to test how long they’ll go without hitting the switch. The test is a window into the ability — and in some cases, inability — to handle delayed gratification.
Similar trials with monkeys and dogs exist, showing that even the animal kingdom only has so much patience. Continue reading
Unemployment, games journalism, and World of Warcraft
I’ve cried two days in a row.
Call it stress, repressed nerves, or too much time to think, but I think at this point I can say that I’m not handling my post-Ohio life and current unemployment all too well. Continue reading
On leaving Ohio, The Blade, and — as usual — video games
Tired, dripping with sweat, and feeling somewhat vacuous, three thoughts entered my mind as Kyle, Rachel, and myself shut the storage container door. Continue reading
Time Kills: A ‘Heroes of the Storm’ guide for Chromie
So, how did you like my guide on Chromie? Did you find it informative?
What do you mean “I haven’t read it”?
Oh, right. I forgot that I could time travel and that this version of you, dear reader, hasn’t delved into the deep, dark secrets that my guide has to offer.
This means I still have to write the thing, doesn’t it? Bollocks. Continue reading
Backlog WWE Reviews: Extreme Rules (5/22/16)
Extreme Rules has the supreme displeasure of being the weird, “between important stuff” event, filled to the brim with matches and feuds that have long overstayed their welcome. Continue reading
‘Disney Infinity’ was my happy place
I never had the typical family vacation growing up. Where most families went to theme parks, historical sites, or tourist attractions, mine went to remote locations like the North Carolina hills and towns deep in the heart of Mississippi.
I don’t fault my parents. Having two kids that are five years apart in age must be hard. That said, every trip and tour I took as a kid centered around what mom and dad wanted to do.
I spent a lot of time at NASCAR tracks, ski resorts, and beach towns. I never told them, but the only thing I ever wanted was to go to Disney World. Continue reading
The ‘Dark Souls’ difficulty debate is a matter of ideologies, game design
I have a confession: the Dark Souls 3 tutorial area boss killed me 15 times before I achieved victory. Continue reading
iAm Indie: Reviews ‘Honest Man’ – Matt Andersen
I don’t sleep much. Thus, I often find myself in the market for quality programming. Continue reading