Curtain Call is a new series of articles on Backlog Adventures taking a look at the finales of the most popular shows of the last twenty years. In addition to asking if a finale works as a conclusion to the series, we’ll be looking at the mystique and emotional manipulation that comes along with the concept of a series finale, and if the finale in question ultimately serves the greater good of its show’s legacy. Continue reading
Tired, dripping with sweat, and feeling somewhat vacuous, three thoughts entered my mind as Kyle, Rachel, and myself shut the storage container door. Continue reading
I won’t mince words: Mobile gaming is a gross, darkest timeline culmination.
This cesspool of micro-transactions, health packs on cool down timers, and $100 “best value” bundle packages must be the result of some dark voodoo within the gaming industry, cast long ago. It may even be a Life Is Strange scenario where a new, terrible timeline was created in the wake of one terrible decision. Continue reading
That was something special. Continue reading
Well, I’ve been gone awhile, huh?
Backlog Adventures has served as my personal “anything that is fit for internet print” space during my misadventures of online games journalism. While that is certainly not going to change, a recent vocation shift in my online writing duties will also force BLA to do some shifting as well.
Also: I killed some dragons. Serious stuff first, however.
With the week that was E3 gone and past I find myself with a wealth of article ideas, topics, and conclusions that can all serve as ammunition for my writing. Of course, that in and of itself is a problem as well: When given the choice to do anything I tend to lose the urge to do so at all. In an effort to avoid this sad complacency I thought the best course of action would be smaller reviews of mobile games.