The first night of the Street Fighter V beta is a failure, and why that is a good thing for fans (UPDATED)

A note from Will Harrison, time-traveling journalist and editor:

So, the release of Street Fighter V has come and gone. Wouldn’t you know it, the servers still suck and the game is damn near unplayable in online mode (which, wouldn’t ya know, is the only way you can earn currency or titles. Shiny!).

With that in mind, please feel free to ignore the positivity and ineptitude of the following words. I clearly have no idea what I’m talking about.

Sigh. Capcom. You ruin everything. EVERYTHING. 
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Backlog Adventures Play #2: Ultra Street Fighter IV (PS4)

Rachel and I return with more archived versus mode footage in Ultra Street Fighter IV.

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‘Rising Thunder’ technical alpha hands-on impressions: Storm Warning

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By their nature, fighting games have a high barrier of entry. This changes depending on the different type of fighting game, but for the most part the coordination and reflexes required to play tend to cause many players to check out. A select few fighters have attempted to alleviate this issue, such as Marvel vs. Capcom 3’s ‘Simple Mode’ that assigned special moves and super attacks to specific buttons. But, modes like this are often considered a special mode and not the main game.

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On YouTube monetization, creator’s rights, and who exactly is a content creator

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The saying goes that the pen is mightier than the sword, but what does this mean in the digital age? Who is the sword holder? What if you’re borrowing that sword from someone else? Are they the mighty or is that power purely in the one who swings?

What makes one privy to pen holding?

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