Steve Austin being on the cover of WWE 2K16 is a perfect example of the series’ problems

austin-cover

News broke from WWE this morning that former Superstar and industry legend ‘Stone Cold’ Steve Austin will be gracing the cover of this year’s iteration of the 2K Games series, WWE 2K16. On the surface, placing such a notable and popular face on the cover seems like a smart marketing move.

Given that professional wrestling fans tend to lapse in and out of fandom with some regularity, pandering to former viewers that haven’t seen the product since Austin’s heyday is a great way to draw eyes back on the product.

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IAM Indie : Josh Woodward

My name is Kyle.

I am a snob.

It is my goal and my distinct pleasure to have the opportunity to use this snobbery to your advantage. I will be bringing you what I consider the best of the best of the things I love.  Movies, music, comics, and anything else that comes across my browser are fair game.

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On contextual storytelling, Dark Souls, and Don’t Starve

For my darling wife Rachel on her 26th birthday. 

Some things are better left unsaid. Nothing is more true when it comes to the art of storytelling and the ability of a tale to not reveal all of the cards being held. The concept of letting a viewer or reader find their own way through a story or performance, left to their own devices to piece together plot, motive, and context is one of the oldest and most important fundamentals of storytelling.

Video games in the current era are getting in on the act, using the environment, items, actions, and sometimes a lack thereof all three in order to tell a story without telling the story.

Whether it’s a ragged doll in Dark Souls, a wrong turn down a stairwell in Bioshock Infinite, or the discovery of what beard hair and animal manure can do in Don’t Starve, it’s all part of contextual storytelling that allows players to find as much or as little of the details as they want.

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